Build, paint, render, and export detailed voxel worlds on iPhone, iPad, and Mac.
Voxel Max combines approachable controls with powerful tools for artists, game developers, hobbyists, and first-time creators. Place individual voxels, drag to build larger forms, or use fast shape brushes to block out ideas quickly. Start from scratch or begin with a library of prefab people, furniture, vegetation, architecture, and more.
BUILD AND EDIT
. Create in a 256 x 256 x 256 voxel workspace
. Paint with fast SDF brushes and pressure-sensitive controls
. Combine 255 colors with eight material layers for up to 2,040 color-and-material variations
. Fine-tune textures, materials, and visual effects
. See material changes rendered in real time
. Zoom in for precise edits or out to manage complete scenes
. Save creations as reusable assets for cloning and scene building
RENDER AND PRESENT
. Preview creations in augmented reality on iPhone and iPad
. Capture photos and videos of your work in the world around you
. Use ray-traced lighting and shadows on supported Metal GPUs
. Explore Marching Cubes, Outline, and Curvature rendering effects
. Add backgrounds and replay your build as a time-lapse in Presenter View
IMPORT, EXPORT, AND SHARE
. Import and export MagicaVoxel and Qubicle scenes
. Import USDZ and GLB scenes and convert them into editable voxel art
. Export PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLB, OBJ, STL, and USDZ
. Work across iPhone, iPad, and Mac with iCloud syncing
FOUNDRY
Turn images into 3D assets with Foundry AI, and scan real-world objects on supported devices. AI generation may require a third-party account.
From a single voxel to a complete scene, Voxel Max gives you the tools to create wherever inspiration strikes.
Version History - New project Gallery with previews and file management.
- VoxEdit imports and improved animated model support.
- Smoother experimental rendering and more responsive editing.
- More reliable saves, selection and camera controls. 1.5.55 3d ago - Fixed selected voxels disappearing when moved or rotated, and stray pieces left behind after shrinking the work area.
- Create larger models with optional 512 × 512 × 512 work areas, including smooth surface styles. Enable 512 Volumes in Settings › Editor.
- Converting 3D models to voxels no longer leaves stray columns between surfaces.
- Made the camera cube easier to use, with clearer highlights when hovering over it. 1.5.54 Sep 8 - Editor: strokes now work across every object in the working area — draw on neighbors and clones, color lock picks up their colors, exact undo/redo included
- Pencil: pressure response no longer depends on drawing speed
- Building: new brush — sketch and buildings grow along your stroke; four styles
- Rendering: Smooth Surface Nets style
- Isometric: 16 camera angles, turntable export; imported models cast ground shadows
- Isometric: GPU-accelerated rendering — consistent lighting for rotated objects, correct ordering from every angle, smoother mode switching
- Presenter: smooth light rotation; history scrubbing no longer flickers
- Editor/Presenter: less battery use while idle; animated scenes still update at their authored cadence
- Export: PNG preview and saved output now stay on the same experimental raster path, including Outline changes
- Palette: preset colors refresh immediately; Undo and editor-close commits no longer lose queued color or material-layer edits
- Fixes: detached clone editing, disappearing geometry, stale selection box, focus/mirror/stretch controls, conflict window
- Reliability: more robust iCloud save and open 1.5.53 Sep 3 - Editor: strokes now work across every object in the working area — draw on neighbors and clones, color lock picks up their colors, exact undo/redo included
- Pencil: pressure response no longer depends on drawing speed
- Building: new brush — sketch and buildings grow along your stroke; four styles
- Rendering: Smooth Surface Nets style
- Isometric: 16 camera angles, turntable export; imported models cast ground shadows
- Isometric: GPU-accelerated rendering — consistent lighting for rotated objects, correct ordering from every angle, smoother mode switching
- Presenter: smooth light rotation; history scrubbing no longer flickers
- Editor/Presenter: less battery use while idle; animated scenes still update at their authored cadence
- Export: PNG preview and saved output now stay on the same experimental raster path, including Outline changes
- Palette: preset colors refresh immediately; Undo and editor-close commits no longer lose queued color or material-layer edits
- Fixes: detached clone editing, disappearing geometry, stale selection box, focus/mirror/stretch controls, conflict window
- Reliability: more robust iCloud save and open 1.5.52 Aug 28 - Editor: smoother, more responsive painting — no more pauses or loading spinner when working over large areas
- Editor: faster live preview while dragging with Voronoi, Perlin, and Worley color mixes
- Reliability: under-the-hood stability improvements across editing and saving 1.5.51 Jul 7 - Presenter: new Metal raster renderer for smooth camera movement (raytracer settles the final frame)
- Rendering: shadow-overlap and curvature-outline fixes on iPhone/iPad
- Reliability: hardened document save/autosave and iCloud open (prevents data loss on teardown/close and interrupted iCloud downloads)
- Settings: redesigned
- Export/Import: updated the 3D model engine to Assimp 6.0.5 (FBX, glTF, OBJ, DAE, STL, USDZ) 1.5.50 Jun 29 - Bugfixes: save/autosave + fbx metallness
- Settings: tooltip appearance control
- Palette: set current as default for new objects 1.5.49 May 12 - Foundry AI: quality model addition
- Feat: editable controls for adjust/move tools
- Bug fix: camera, settings, palette bookmarks 1.5.48 Mar 16 - Bug fixes 1.5.47 12/24/2025 - iPad: Apple Pencil Pro haptic feedback 1.5.46 11/18/2025 - iPad: window layout improvements
- Scene Editor: preserve children order between undo/redo operations 1.5.45 10/23/2025 - spheric clay – new power mode: voxelize any object, apply symmetrical diff boolean, then extrude shapes in real-time
- foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle
- raytracing - glass material properties: transmission, ior; volume material properties: anisotropy
- help - shortcuts utility with say what you need
- vox import - fixes for Rooms, MegaVoxel 1.5.44 09/23/2025 - spheric clay – new power mode: voxelize any object, apply symmetrical diff boolean, then extrude shapes in real-time
- foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle
- raytracing - glass material properties: transmission, ior; volume material properties: anisotropy
- help - shortcuts utility with say what you need
- vox import - fixes for Rooms, MegaVoxel 1.5.43 09/17/2025 - foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle
- raytracing - glass material properties: transmission, ior; volume material properties: anisotropy
- help - shortcuts utility with say what you need
- vox import - fixes for Rooms, MegaVoxel 1.5.42 09/12/2025 Bug fixes. 1.5.41 07/29/2025 - object editor grid modes - 8/10 voxels
- info mode and action icons enhancements 1.5.40 07/22/2025 - object editor grid modes - 8/10 voxels
- info mode and action icons enhancements 1.5.39 07/18/2025 - bug fixes 1.5.38 07/03/2025 - magica import empty files(eg teardown template)
- slice png export + preview
- bufixes 1.5.37 06/23/2025 Bug fixes. 1.5.36 04/28/2025 Minor bugfixes. 1.5.35 04/09/2025 Minor bugfixes. 1.5.34 04/06/2025 - Foundry - Object Capture with LiDAR - iOS 18+
- Smooth MC memory improvements 1.5.33 04/01/2025 - isometric rendering style respects lighting types and outline types
- new marching cubes render style - smooth
- highlight nodes in scene editor on mouse hover (ipad, mac)
- more accurate marquee selection in scene editor
- scene export fixes 1.5.32 03/26/2025 - isometric rendering style respects lighting types and outline types
- new marching cubes render style - smooth
- scene export fixes 1.5.31 03/23/2025
Voxel Max: 3D Modeling is a paid app for iOS published in the Other list of apps, part of Network & Internet.
The company that develops Voxel Max: 3D Modeling is Adrian Andreca. The latest version released by its developer is 1.5.55. This app was rated by 1 users of our site and has an average rating of 2.0.
To install Voxel Max: 3D Modeling on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 216 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Voxel Max: 3D Modeling as malware if the download link is broken.
How to install Voxel Max: 3D Modeling on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Voxel Max: 3D Modeling is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Voxel Max: 3D Modeling is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.